Rewriting a high performance vector database in Rust

I recently spoke at the Rust NYC meetup group about the Pinecone engineering team’s experience rewriting our vector database from Python and C++ to Rust. The event was very well attended (178+ registrations), which just goes to show the growing interest in Rust and its applications for real-world products. Below is a recap of what I discussed, but make sure to check out the full recording if interested in learning more.

This is a companion discussion topic for the original entry at